eSports News and Updates:
- January 28, 2020 - Open Signups for the Spring eSports season will be held in room 203 at 2:40pm.
- January 14, 2020- There will be an informational meeting about the Spring eSports season in room 203 at 2:40pm.
- September 23, 2019 - We are pleased to announce that Eric Ewing has been selected as our eSports coach.
- June 3, 2019 - Waterville High School students tour the Thomas College eSports program.
- May 16, 2019 - Maine Public Radio story on eSports in Maine.
- March 12, 2019 - eSports Battle of the Bridge against Winslow
- Feb 8, 2019 - Waterville receives a $31,460 grant for eSports from an anonymous donor
- Jan 12, 2019 - Morning Sentinel article on Thomas College Varsity eSports
PurplePanthers eSports Team
What is eSports?
eSports is a form of organized competition using video games, and the global eSports market has grown to over $400 million a year in revenue.
Twenty-seven million people watched the League of Legends Championship in 2017 — more than Game 7 of the World Series (23.5 million) and the final game of the NBA Finals (18 million). - EdSurge
Teams have a coach, uniforms, and practice and compete in regional and national tournaments. Participation in eSports helps students develop skills including teamwork, coordination, communication, problem solving, and strategic planning. Like other teams in our district, participants in Waterville’s PurplePanthers eSports team will be held accountable for being student-athletes with a primary focus on their academic success. Some colleges even grant scholarships to students who qualify to play eSports for the school, and as of 2018 the The National Association of College Esports (NACE) lists over 100 colleges and universities with eSports programs.
Why eSports in High School?
Extracurricular activities provide many benefits to our students and we are always seeking more ways to help them form stronger connections to our school. Like other sports and activities, eSports will provide opportunities for students to learn teamwork, overcome challenges, and work with a coach to reach their goals. Holding eSports participants to the same expectations as other teams will provide additional incentives for students to stay on track academically, physically, and in their behaviors inside and outside of school. Additionally, we want to provide an opportunity for students to shine as they represent Waterville in competition.
How can I join?
Participation in eSports is a privilege. With this privilege comes an additional set of responsibilities for academics and conduct for the student athlete.
eSports Season Start Checklist
- Participants must be 13 years of age or older.
- Review Waterville High School Athletic Handbook: http://wshs.aos92.org/Athletics
- Join the Waterville High School eSports Google Classroom
- Create an account on the High School eSports League
There are a variety of opportunities to participate including roles such as event manager, streaming video technician, web and social media coordinator, and referee.
For additional information, contact Will Backman at email@example.com.
You can also join our forums at https://esports.watervillek12.org
Which video games are used?
All games utilized in our schools must have a Entertainment Software Rating Board (ESRB) rating for ages Teen or lower. No games with a ESRB rating of Mature or Adults Only will be allowed.
Regional and National leagues choose the specific games for tournaments. The list of games can be found on the website for each tournament.
Esports in High Schools (Video games as a varsity sport?)
Conversations with Students and Teachers about the positive impacts of participating in a High School eSports team.
Free to Play: The Movie (US)
FREE TO PLAY (2014) is a feature-length documentary that follows three professional gamers from around the world as they compete for a million dollar prize in the first Dota 2 International Tournament. In recent years, E Sports has surged in popularity to become one of the most widely-practiced forms of competitive sport today. A million dollar tournament changed the landscape of the gaming world and for those elite players at the top of their craft, nothing would ever be the same again. Produced by Valve, the film documents the challenges and sacrifices required of players to compete at the highest level.
Information on our Club/Team
You can find a map to other participating schools here: https://www.highschoolesportsleague.com/our-schools
Detailed information on the HSEL Competition Process:https://highschoolesportsleague.zendesk.com/hc/en-us